
However, Hexagon can do basic rendering preview within the application, including ambient occlusion.Market leader in metrology, CAE and CAM reveals “entrepreneur-driven” growth plans for simulation to support its customers’ ambitions for smart manufacturing and sustainability It is used to create a model, with low resource overhead, before exporting to rendering/ rigging/animation software. Hexagon continues to be developed under Daz 3D's ownership, with version 2.2 released in June 2007, ver. Also added was the facility to paint in displacement, or "3D sculpting", which makes Hexagon particularly well suited for organic modeling.

Version 2.0 added UV unwrapping tools and a selection of 3D painting tools, though these are still quite basic and do not include layers. Because of the two omissions, it is not as well suited to product design as Amapi, but is aimed more at illustrative and character modeling, with an eye to making it accessible for those new to working in 3D. The focus is subdivision modeling, but it includes spline tools and surface tools. The software drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools.

It was originally developed and published by Eovia and was acquired shortly before the release of version 2.0 by Daz 3D in 2006. Hexagon is a subdivision-type 3D modeler owned by Daz 3D.
