

The beginning is a little slow and tedious as it builds the world, and the sprint to the ending feels a little rushed. These messages give insights into a character or some details about why things went wrong. The story is told mostly through environmental clues or emails on computer terminals. The story in Moons of Madness is really a narrative game on rails with creepy visuals and scares.

After a good intro sequence, we are introduced to Shane Newehouse, an engineer on the small team as he starts a new day. The foundation shows a lot of promise with a hint of what’s to come. They are studying Mars, hoping to find life, and seeing if they can grow some of their own.

Moons of Madness focuses on the crew of the Invictus. Moons of Madness uses these themes to create its deliberate, sci-fi narrative about an unfortunate science crew working on the red planet who encounter something beyond their understanding. Space, insanity, and the fear of the unknown are fertile ground for any imaginative story.
